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AI Insights · Timothy · April 2022

Top 5 Platformer Games Performance in the Middle East - Q1 2022

A look into the performance of the top 5 platformer games in the Middle East for Q1 2022, covering weekly downloads, revenue, and active user trends.

Top 5 Platformer Games Performance in the Middle East - Q1 2022

In Q1 2022, the top 5 platformer games in the Middle East showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed breakdown of their performance.

Subway Surfers by Sybo Games ApS saw impressive weekly downloads, peaking at around 135K in mid-January. The game maintained a steady download rate with a slight dip in February, followed by a resurgence to approximately 127K by the end of March. Weekly revenue fluctuated, with a notable peak of about $5.2K in mid-January and another high of $4.9K in late February. The game consistently engaged users, with weekly active users climbing from around 1.8M at the start of the quarter to nearly 2.5M by the end of March.

Fun Run 3 - Multiplayer Games from Dirtybit AS experienced modest weekly downloads, starting at approximately 7.2K at the beginning of January and fluctuating around 7K to 9K throughout the quarter. Revenue trends showed a significant peak of about $6.9K in late March, with a steady increase from $2.2K in mid-January. The active user base remained relatively stable, fluctuating slightly around 66K to 70K across the quarter.

Tomb of the Mask by Playgendary Limited had consistent weekly downloads, starting at around 48K in late December, then stabilizing between 20K and 23K for most of the quarter. Revenue was relatively stable, hovering around $1.5K to $2.5K with minor fluctuations. Weekly active users saw a gradual decline from approximately 557K in late December to around 481K by the end of March.

Miraculous Ladybug & Cat Noir from Crazy Labs showed an initial spike in weekly downloads, reaching around 29K in late January, followed by a general decline to about 10K by the end of March. Revenue remained stable, around $1.4K to $1.6K. Active users saw a peak of approximately 158K in late January, then a decrease to around 98K by the end of the quarter.

Sonic Forces: Run Battle Game from SEGA had variable weekly downloads, with a significant spike to approximately 19.7K in early February. Revenue peaked at around $4.6K in late February, then stabilized around $800 to $1K for the rest of the quarter. Active users saw a notable increase to around 50K in late February, followed by a gradual decline to approximately 30K by the end of March.

These insights come from Sensor Tower's comprehensive data analytics. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022